Details
-
Bug
-
Resolution: Out of scope
-
P3: Somewhat important
-
4.4.3, 4.5.3, 4.6.0
-
None
Description
Hello!
I think I discovered a bug.
What I'm doing:
I add a custom QGraphicsItem subclass to the scene, which does setAcceptHover(true);
In the hoverMove event, I add another QGraphicsView to the scene.
In the hoverLeave event, I remove it again.
If I don't set setAcceptHover(false) on the item I add in hoverMove, the app will crash as soon as the mouse cursor hovers over the new item.
I attached a simple test project.