- 
    Bug 
- 
    Resolution: Fixed
- 
    P2: Important 
- 
    5.5.1, 5.6.2, 5.9.0
- 
    Qt 5.5.1, MSVC 2013 64-bit, Windows 10 64-bit
 Qt 5.5.1, GCC 4.9, Android 6.0
 Qt 5.6.2, MinGW 4.9.2 32-bit, Windows 10 64-bit
Documentation does not mention dynamic creation of Emitter objects so I assume this behavior is a bug.
Here is example code that reproduces the problem - pressing anywhere will cause an Emitter to be created. In my environment several first clicks cause flickering (about 20) and then there is no flickering at all.
import QtQuick 2.5
import QtQuick.Window 2.2
import QtQuick.Particles 2.0
Window {
    visible: true
    width: 640
    height: 480
    Rectangle {
        id: particle
        width: 30
        height: width
        radius: width / 2
        color: "white"
        visible: false
        Component.onCompleted: {
            particle.grabToImage(function(result) {
                particleImage.source = result.url;
            })
        }
    }
    Rectangle {
        anchors.fill: parent
        color: "black"
        ParticleSystem {
            id: particleSystem
            anchors.fill: parent
            ImageParticle {
                id: particleImage
                width: 30; height: 30
            }
        }
    }
    MultiPointTouchArea {
        anchors.fill: parent
        onPressed: {
            for (var i = 0 ; i < touchPoints.length ; i++)
                emitterComponent.incubateObject(
                            particleSystem, {
                                x: touchPoints[i].x,
                                y: touchPoints[i].y
                            })
        }
    }
    Component {
        id: emitterComponent
        Emitter {
            emitRate: 10
            velocity: PointDirection {x: 0; y: 0; xVariation: 200; yVariation: 200;}
            size: 30
            Timer {
                running: true
                interval: 1000
                onTriggered: {
                    parent.destroy()
                }
            }
        }
    }
}