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Bug
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    Resolution: Done
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P2: Important
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    5.7.0, 5.9, 5.10
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    macOS 10.11
 
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        a3b457659dd930ce2875d97038eb696598d0ed0c, 573c651c1fd98d83b882ab56066073a83c8844d4
 
When using OnDemand as the render settings then it will continually poll for updates which will cause a high CPU usage despite the fact that no frame has been changed.
If the render is set to be Always then it will only use 20% CPU as opposed to 120% in the OnDemand state.
- relates to
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QTBUG-65116 Qt3D cpu usage is much worse in 5.10.0 with RenderPolicy OnDemand
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 - Closed
 
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        QT3DS-660
        Qt 3D bugs and features required for Runtime 2
    
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 - Withdrawn
 
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| For Gerrit Dashboard: QTBUG-55109 | ||||||
|---|---|---|---|---|---|---|
| # | Subject | Branch | Project | Status | CR | V | 
| 174863,1 | Sleep a bit before next poll on OnDemand rendering | 5.8 | qt/qt3d | Status: ABANDONED | -2 | 0 | 
| 184487,2 | Fix onDemand rendering idle loop CPU burning | 5.8 | qt/qt3d | Status: MERGED | +2 | 0 |