-
Bug
-
Resolution: Done
-
P2: Important
-
5.7.0, 5.8
-
None
-
windows 10, MSVC2015 32bit
This memory leak is "small" for single mesh but when I load and unload a lot of mesh cause app crash after few minutes. Example in attachment.
For Gerrit Dashboard: QTBUG-55489 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
181646,2 | Free buffers in Renderer::releaseGraphicsResources() | 5.8 | qt/qt3d | Status: MERGED | +2 | 0 |
181647,5 | Free VAOs in Renderer::releaseGraphicsResources() | 5.8 | qt/qt3d | Status: MERGED | +2 | 0 |
181648,3 | Make sure not to update same buffer twice | 5.8 | qt/qt3d | Status: MERGED | +2 | 0 |