Details
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Bug
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Resolution: Done
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P3: Somewhat important
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5.8.0 Alpha
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None
Description
On platforms where the compatibility profile is available (so OS X does not count here), apps can request a >= 3.2 OpenGL version with QSurfaceFormat::CompatibilityProfile.
Normally we assume this needs no specific handling because all functions and core-deprecated behavior are available, and GLSL 1.00/1.10 shaders compile normally.
Sadly, that is not true for Intel drivers. These reject shader sources without a version directive in 4.x compatibility profiles.
The weird thing is that adding a #version 110 (which is (should be) the default as per spec for OpenGL proper when no version directive is present) makes the error disappear.
Tested on a Surface Pro 3 with latest MS-endorsed Intel drivers.
NVIDIA has no such issues.
Low priority due to a somewhat special case, but there can be valid reasons for choosing a 4.x compat profile over 2.x, and so the expectation for Qt and Quick is to function in such contexts as well.
Attachments
For Gerrit Dashboard: QTBUG-55733 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
171558,3 | Add GLSL version 110 on Intel with compat profiles | 5.6 | qt/qtbase | Status: MERGED | +2 | 0 |