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  1. Qt
  2. QTBUG-55752

QQuickWindow::afterSynchronizing() called before Animator has started when using QQuickView and QWidget::createWindowContainer()

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Details

    • Bug
    • Resolution: Unresolved
    • P3: Somewhat important
    • None
    • 5.7.0
    • None
    • Ubuntu 16.04

    Description

      The following example displays a BusyIndicator while expensive QML is loaded. It does so by waiting until the afterSynchronization() signal of QQuickWindow is emitted before it begins the loading. However, the signal is emitted before the indicator's animator has begun, causing it not to spin until the QML has loaded.

      With the patch below applied, the application will print out this output:

      qml: after sync
      qml: after sync
      starting job QuickAnimatorJob( 0x2077510 ) state: 2 duration: 2000 target: QQuickBusyIndicatorRing_QML_0(0x2061b90, parent=0x20618b0, geometry=6,6 48x48) value: 0
      
      diff --git a/src/quick/util/qquickanimatorcontroller.cpp b/src/quick/util/qquickanimatorcontroller.cpp
      index 3fc7d87..8b35b1a 100644
      --- a/src/quick/util/qquickanimatorcontroller.cpp
      +++ b/src/quick/util/qquickanimatorcontroller.cpp
      @@ -189,6 +189,7 @@ void QQuickAnimatorController::beforeNodeSync()
               m_animatorRoots[job] = proxy;
               job->start();
               proxy->startedByController();
      +        qDebug() << "starting job" << job;
           }
           m_starting.clear();
      
      main.cpp
      #include <QtWidgets>
      #include <QtQuick>
      
      int main(int argc, char *argv[])
      {
          QApplication a(argc, argv);
          QMainWindow window;
          QQuickView *view = new QQuickView();
          QWidget *container = QWidget::createWindowContainer(view, &window);
          container->setFocusPolicy(Qt::TabFocus);
          view->rootContext()->setContextProperty("window", view);
          view->setSource(QUrl("qrc:/main.qml"));
          window.setCentralWidget(container);
          window.resize(400, 400);
          window.show();
      
          return a.exec();
      }
      
      main.qml
      import QtQuick 2.0
      import QtQuick.Window 2.0
      import QtQuick.Controls 2.0
      
      Item {
          anchors.fill: parent
      
          Connections {
              target: window
              onAfterSynchronizing: {
                  print("after sync");
                  loader.active = true
              }
          }
      
      //    Timer {
      //        running: true
      //        interval: 50
      //        onTriggered: {
      //            print("setting loader.active to true")
      //            loader.active = true
      //        }
      //    }
      
          Loader {
              id: loader
              active: false
              sourceComponent: Column {
                  anchors.fill: parent
      
                  Repeater {
                      model: 20000
                      delegate: Button {
                          text: index
                      }
                  }
              }
          }
      
          BusyIndicator {
      //        running: loader.status === Loader.Null
              anchors.centerIn: parent
          }
      }
      

      A workaround is to use a short timer to delay loading.

      The equivalent widget-less Qt Quick application works:

      main.qml
      import QtQuick 2.0
      import QtQuick.Window 2.0
      import QtQuick.Controls 2.0
      
      Window {
          id: window
          width: 400
          height: 400
          visible: true
      
          Connections {
              target: window
              onAfterSynchronizing: {
                  print("after sync");
                  loader.active = true
              }
          }
      
      //    Timer {
      //        running: true
      //        interval: 50
      //        onTriggered: {
      //            print("setting loader.active to true")
      //            loader.active = true
      //        }
      //    }
      
          Loader {
              id: loader
              active: false
              sourceComponent: Column {
                  anchors.fill: parent
      
                  Repeater {
                      model: 20000
                      delegate: Button {
                          text: index
                      }
                  }
              }
          }
      
          BusyIndicator {
      //        running: loader.status === Loader.Null
              anchors.centerIn: parent
          }
      }
      

      It prints out this output:

      starting job QuickAnimatorJob( 0x118e750 ) state: 2 duration: 2000 target: QQuickBusyIndicatorRing_QML_0(0x118bc10, parent=0x10fc450, geometry=6,6 48x48) value: 0
      qml: after sync
      

      I ran both applications with QSG_RENDER_LOOP=threaded.

      The output of QSG_INFO is:

      qt.scenegraph.general: threaded render loop
      qt.scenegraph.general: Using sg animation driver
      qt.scenegraph.general: Animation Driver: using vsync: 16.95 ms
      qt.scenegraph.general: Animation Driver: using vsync: 16.95 ms
      qt.scenegraph.general: texture atlas dimensions: 512x512
      qt.scenegraph.general: R/G/B/A Buffers:    8 8 8 0
      qt.scenegraph.general: Depth Buffer:       24
      qt.scenegraph.general: Stencil Buffer:     8
      qt.scenegraph.general: Samples:            -1
      qt.scenegraph.general: GL_VENDOR:          Intel Open Source Technology Center
      qt.scenegraph.general: GL_RENDERER:        Mesa DRI Intel(R) Haswell Desktop 
      qt.scenegraph.general: GL_VERSION:         3.0 Mesa 11.2.0
      qt.scenegraph.general: GL_EXTENSIONS:      GL_ARB_texture_border_clamp GL_EXT_gpu_program_parameters GL_IBM_texture_mirrored_repeat GL_S3_s3tc GL_ARB_shader_objects GL_ARB_instanced_arrays GL_ATI_draw_buffers GL_AMD_shader_trinary_minmax GL_ARB_robustness GL_EXT_point_parameters GL_ARB_multitexture GL_ARB_map_buffer_range GL_ARB_clear_buffer_object GL_ARB_derivative_control GL_ARB_seamless_cube_map GL_ARB_map_buffer_alignment GL_EXT_rescale_normal GL_ARB_ES2_compatibility GL_ARB_draw_instanced GL_ARB_debug_output GL_EXT_transform_feedback GL_EXT_texture_object GL_ARB_seamless_cubemap_per_texture GL_ATI_texture_env_combine3 GL_OES_EGL_image GL_EXT_framebuffer_multisample GL_EXT_polygon_offset_clamp GL_ARB_copy_buffer GL_ARB_texture_query_levels GL_EXT_texture_sRGB_decode GL_NV_texture_barrier GL_EXT_texture3D GL_EXT_texture_integer GL_ANGLE_texture_compression_dxt5 GL_ARB_shader_draw_parameters GL_SUN_multi_draw_arrays GL_EXT_texture_sRGB GL_ARB_ES3_compatibility GL_ANGLE_texture_compression_dxt3 GL_EXT_stencil_wrap GL_ARB_compressed_texture_pixel_storage GL_EXT_draw_range_elements GL_ARB_shader_atomic_counters GL_ARB_texture_compression_rgtc GL_ARB_clear_texture GL_APPLE_object_purgeable GL_ARB_transpose_matrix GL_EXT_texture_env_combine GL_ARB_texture_rgb10_a2ui GL_EXT_framebuffer_multisample_blit_scaled GL_ARB_fragment_program GL_EXT_timer_query GL_ARB_blend_func_extended GL_ARB_internalformat_query GL_ARB_vertex_program GL_ARB_shader_bit_encoding GL_EXT_separate_specular_color GL_INTEL_performance_query GL_EXT_blend_color GL_ARB_get_program_binary GL_EXT_pixel_buffer_object GL_ARB_texture_rectangle GL_ARB_timer_query GL_AMD_seamless_cubemap_per_texture GL_ARB_half_float_vertex GL_ARB_window_pos GL_ARB_explicit_uniform_location GL_ARB_explicit_attrib_location GL_ARB_shader_image_size GL_EXT_abgr GL_ARB_multi_bind GL_ARB_sync GL_ARB_separate_shader_objects GL_ARB_depth_clamp GL_NV_packed_depth_stencil GL_IBM_rasterpos_clip GL_ARB_texture_multisample GL_INGR_blend_func_separate GL_ARB_framebuffer_sRGB GL_EXT_shader_integer_mix GL_ARB_fragment_coord_conventions GL_ARB_shading_language_100 GL_ARB_vertex_type_2_10_10_10_rev GL_AMD_conservative_depth GL_EXT_blend_minmax GL_ARB_vertex_buffer_object GL_ARB_texture_storage GL_EXT_texture GL_EXT_texture_lod_bias GL_EXT_draw_buffers2 GL_ARB_texture_cube_map GL_KHR_debug GL_ARB_transform_feedback3 GL_NV_light_max_exponent GL_NV_texture_rectangle GL_ARB_framebuffer_no_attachments GL_ARB_multisample GL_ARB_shader_storage_buffer_object GL_ARB_transform_feedback_instanced GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_s3tc GL_ARB_texture_env_combine GL_EXT_blend_func_separate GL_ARB_vertex_attrib_binding GL_EXT_framebuffer_object GL_SGIS_texture_lod GL_ARB_shader_image_load_store GL_EXT_texture_snorm GL_ARB_texture_rg GL_ARB_half_float_pixel GL_ARB_get_texture_sub_image GL_EXT_texture_shared_exponent GL_ARB_draw_elements_base_vertex GL_EXT_multi_draw_arrays GL_ARB_pipeline_statistics_query GL_NV_conditional_render GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_float GL_ARB_vertex_array_object GL_EXT_framebuffer_sRGB GL_ARB_texture_storage_multisample GL_ARB_clip_control GL_EXT_texture_env_dot3 GL_ARB_shader_texture_image_samples GL_ARB_copy_image GL_EXT_compiled_vertex_array GL_ARB_fragment_program_shadow GL_ARB_vertex_array_bgra GL_SGIS_texture_edge_clamp GL_ARB_depth_texture GL_ARB_framebuffer_object GL_ARB_transform_feedback2 GL_ARB_vertex_type_10f_11f_11f_rev GL_MESA_window_pos GL_ARB_texture_cube_map_array GL_EXT_bgra GL_ARB_texture_barrier GL_OES_read_format GL_SGIS_generate_mipmap GL_EXT_polygon_offset GL_SGIS_texture_border_clamp GL_EXT_provoking_vertex GL_ARB_sample_shading GL_ARB_uniform_buffer_object GL_ARB_shader_texture_lod GL_EXT_texture_env_add GL_ARB_texture_query_lod GL_ARB_shadow GL_EXT_secondary_color GL_ARB_depth_buffer_float GL_EXT_texture_array GL_ARB_texture_env_dot3 GL_ARB_texture_compression_bptc GL_EXT_texture_rectangle GL_ARB_fragment_shader GL_EXT_texture_compression_dxt1 GL_IBM_multimode_draw_arrays GL_ATI_blend_equation_separate GL_AMD_performance_monitor GL_EXT_packed_depth_stencil GL_ARB_texture_compression GL_ARB_point_sprite GL_EXT_draw_instanced GL_ARB_program_interface_query GL_EXT_copy_texture GL_EXT_vertex_array GL_ARB_texture_gather GL_NV_primitive_restart GL_ARB_arrays_of_arrays GL_ARB_invalidate_subdata GL_ARB_vertex_shader GL_ATI_texture_float GL_EXT_vertex_array_bgra GL_ARB_draw_buffers GL_APPLE_vertex_array_object GL_ARB_conditional_render_inverted GL_EXT_shadow_funcs GL_EXT_subtexture GL_NV_texture_env_combine4 GL_ARB_buffer_storage GL_ARB_texture_swizzle GL_EXT_texture_cube_map GL_ARB_shading_language_420pack GL_ARB_texture_env_crossbar GL_3DFX_texture_compression_FXT1 GL_EXT_framebuffer_blit GL_KHR_context_flush_control GL_ARB_texture_view GL_ARB_conservative_depth GL_NV_blend_square GL_EXT_texture_edge_clamp GL_EXT_texture_swizzle GL_ARB_point_parameters GL_EXT_packed_pixels GL_ARB_texture_env_add GL_EXT_packed_float GL_ARB_color_buffer_float GL_ARB_texture_non_power_of_two GL_ARB_pixel_buffer_object GL_AMD_draw_buffers_blend GL_MESA_pack_invert GL_ARB_occlusion_query GL_EXT_stencil_two_side GL_NV_texgen_reflection GL_ARB_shading_language_packing GL_EXT_texture_compression_rgtc GL_ARB_provoking_vertex GL_EXT_shader_samples_identical GL_EXT_fog_coord GL_ARB_occlusion_query2 GL_EXT_blend_subtract GL_EXT_blend_equation_separate GL_MESA_texture_signed_rgba GL_ARB_sampler_objects GL_ARB_texture_mirrored_repeat GL_NV_depth_clamp GL_ATI_separate_stencil GL_APPLE_packed_pixels GL_ARB_draw_buffers_blend GL_ARB_shader_clock
      qt.scenegraph.general: Max Texture Size:  8192
      qt.scenegraph.general: Debug context:     false
      

      Running the first example with QSG_RENDER_TIMING=1 (the blocking occurs after the first qml: after sync is printed):

      Starting /tmp/untitled1-qt5_7_debug-Debug/untitled1...
      QML debugging is enabled. Only use this in a safe environment.
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=0, swap=0 - (on render thread)
      qt.scenegraph.time.compilation: shader compiled in 1ms
      qt.scenegraph.time.compilation: shader compiled in 7ms
      qt.scenegraph.time.renderer: time in renderer: total=19ms, preprocess=0, updates=0, binding=0, rendering=18
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 21ms, sync=0, render=19, swap=2 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=22, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 0ms, sync=0, render=0, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=0, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 3ms, sync=0, render=0, swap=3 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=3, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qml: after sync
      qml: after sync
      starting job QuickAnimatorJob( 0x28def70 ) state: 2 duration: 2000 target: QQuickBusyIndicatorRing_QML_0(0x28c9ce0, parent=0x2755c00, geometry=6,6 48x48) value: 0
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=7, lock=0, blockedForSync=1179, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qt.scenegraph.time.glyph: distancefield: 10 glyphs prepared in 1ms, rendering=1, upload=0
      qml: after sync
      qt.scenegraph.time.compilation: shader compiled in 1ms
      qt.scenegraph.time.compilation: shader compiled in 6ms
      qt.scenegraph.time.renderer: time in renderer: total=232ms, preprocess=88, updates=17, binding=0, rendering=126
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 1413ms, sync=1179, render=232, swap=2 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=217, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=17ms, preprocess=16, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=17, swap=1 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=18ms, preprocess=16, updates=0, binding=0, rendering=1
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=18, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=13, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=17ms, preprocess=16, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=17, swap=1 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=11, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=17ms, preprocess=16, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=17, swap=1 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=17ms, preprocess=16, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=17, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=17ms, preprocess=16, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=17, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=19ms, preprocess=16, updates=0, binding=0, rendering=2
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 19ms, sync=0, render=19, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=14, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=17ms, preprocess=15, updates=0, binding=0, rendering=1
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=17, swap=1 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=16ms, preprocess=15, updates=0, binding=0, rendering=1
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=17, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=16ms, preprocess=15, updates=0, binding=0, rendering=1
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=16, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=11, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=16ms, preprocess=14, updates=0, binding=0, rendering=1
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=16, swap=1 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=11, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=17ms, preprocess=15, updates=0, binding=0, rendering=1
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=17, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=18ms, preprocess=16, updates=0, binding=0, rendering=1
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=18, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=13, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=17ms, preprocess=16, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=17, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=16ms, preprocess=15, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 16ms, sync=0, render=16, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=11, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=17ms, preprocess=16, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 17ms, sync=0, render=17, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=18ms, preprocess=17, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=18, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=18ms, preprocess=17, updates=0, binding=0, rendering=1
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=18, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=13, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=21ms, preprocess=18, updates=0, binding=0, rendering=3
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 21ms, sync=0, render=21, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=16, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=21ms, preprocess=19, updates=0, binding=0, rendering=1
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 21ms, sync=0, render=21, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=16, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=18ms, preprocess=17, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=18, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=13, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=17ms, preprocess=16, updates=0, binding=0, rendering=1
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=18, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=12, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=18ms, preprocess=17, updates=0, binding=0, rendering=0
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 18ms, sync=0, render=18, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=13, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=19ms, preprocess=18, updates=0, binding=0, rendering=1
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 20ms, sync=0, render=19, swap=1 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=14, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      qt.scenegraph.time.renderer: time in renderer: total=21ms, preprocess=18, updates=0, binding=0, rendering=3
      qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 22ms, sync=0, render=22, swap=0 - (on render thread)
      qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=16, animations=0 - (on Gui thread) QQuickView(0x25325e0)
      qml: after sync
      The program has unexpectedly finished.
      /tmp/untitled1-qt5_7_debug-Debug/untitled1 crashed.
      

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            sletta Gunnar Sletta
            mitch_curtis Mitch Curtis
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