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Bug
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Resolution: Done
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P3: Somewhat important
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4.6.0
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None
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0e74cc3e1a05147a8ae9c1c4be7c9f836da1acf3
1. Create a QGLContext, isSharing() will be false.
2. Create a second QGLContext that shares with the first, both contexts will have isSharing() == true.
3. Delete either QGLContext.
4. The other QGLContext still reports isSharing() == true.
Probably should use the size of the m_shares list in the QGLContextGroup to determine if a context is sharing rather than a flag set by QGLContext::chooseContext().