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  1. Qt
  2. QTBUG-56838

If there are two Scene3D items in the same window, one of them uses incorrect state

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    • Icon: Bug Bug
    • Resolution: Done
    • Icon: P1: Critical P1: Critical
    • 5.8.0
    • 5.7.0, 5.9.0 Alpha
    • Qt3D
    • None
    • Windows 7 64bit, VS 2013, Intel HD 4600 integrated GPU.
    • 4762648226b6e2560f46c8f8506c92fe6fe8d2a6

      See attached example. It has two identical Scene3D items side by side, but they do not render identically. First scene has proper depth information, but the second one doesn't appear to do any depth checking.

      Happens with desktop OpenGL, Angle, and Mesa drivers on my machine. However, this doesn't happen on all machines.

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            e0348803 Miikka Heikkinen
            e0348803 Miikka Heikkinen
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              Created:
              Updated:
              Resolved:

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