Details
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Bug
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Resolution: Done
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P0: Blocker
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5.8.0 RC
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440589a0747d9668fec3ff924b390d75be5c6733
Description
When changing the texture assigned to a material's Parameter, there is a race condition between the load texture job (executing on a threadpool thread) setting the dirty flag on the corresponding GLTexture object, and the OpenGL submission thread clearing the dirty flag when processing textures.
Patch coming up to fix this.