Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-58057

Same Material for Multiple Entities

    XMLWordPrintable

Details

    • Bug
    • Resolution: Done
    • P2: Important
    • None
    • 5.7.1
    • Qt3D
    • None
    • Ubuntu 16.10
    • abbf2ca1aa6f598a0c0c51a4319b911d58f169ab

    Description

      I tried to use the same Material (Pointer) for two different entities, since they should have the same color. This works. But as soon as one entity is disabled, the other is also not rendered anymore.
      I don't see any good approach to store a user defined Material Pointer (as QComponent Pointer) and to generate new MaterialPointers (with the same properties) for new added entities added by user (gui-input).

      Attachments

        For Gerrit Dashboard: QTBUG-58057
        # Subject Branch Project Status CR V

        Activity

          People

            lemire_p Paul Lemire
            cipri cipri
            Votes:
            1 Vote for this issue
            Watchers:
            6 Start watching this issue

            Dates

              Created:
              Updated:
              Resolved:

              Gerrit Reviews

                There are no open Gerrit changes