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  1. Qt
  2. QTBUG-58057

Same Material for Multiple Entities

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Details

    • Bug
    • Resolution: Done
    • P2: Important
    • None
    • 5.7.1
    • Qt3D
    • None
    • Ubuntu 16.10
    • abbf2ca1aa6f598a0c0c51a4319b911d58f169ab

    Description

      I tried to use the same Material (Pointer) for two different entities, since they should have the same color. This works. But as soon as one entity is disabled, the other is also not rendered anymore.
      I don't see any good approach to store a user defined Material Pointer (as QComponent Pointer) and to generate new MaterialPointers (with the same properties) for new added entities added by user (gui-input).

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            lemire_p Paul Lemire
            cipri cipri
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            Dates

              Created:
              Updated:
              Resolved:

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