Details
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Suggestion
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Resolution: Unresolved
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P3: Somewhat important
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Description
Because mouse inputs in Qt3D will be used to interact with objects in the 3D scene, it makes sense to provide coordinates mouse events in a normalized [-1, 1] range, so that they can easily be turned into a ray with a camera matrix. Right now, one has to separately obtain the viewport dimensions in pixels to calculate the normalized coordinates.
Attachments
Issue Links
- depends on
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QTBUG-59567 QObjectPicker support for multiple Surface/Viewport is broken
- Closed