Details
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Bug
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Resolution: Cannot Reproduce
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P2: Important
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None
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5.8.0
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None
Description
Flickable elements with a big size don't render and cause errors such as :
QOpenGLFramebufferObject: Framebuffer incomplete attachment. QOpenGLFramebufferObject: Framebuffer incomplete, missing attachment.
When asking on IRC I was told that it was due to Flickable rendering on a GL texture whose size may be fixed by the hardware.
Woudln't it be possible to, either :
- detect when contentWidth > hardware size and render the flickable in multiple textures ?
- instead of drawing on a large texture, draw on a small texture the size of the viewport and make the objects move over it ?