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  1. Qt
  2. QTBUG-60210

Large Flickable does not render

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Details

    • Bug
    • Resolution: Cannot Reproduce
    • P2: Important
    • None
    • 5.8.0
    • None
    • WebAssembly

    Description

      Flickable elements with a big size don't render and cause errors such as :

      QOpenGLFramebufferObject: Framebuffer incomplete attachment.
      QOpenGLFramebufferObject: Framebuffer incomplete, missing attachment.
      

      When asking on IRC I was told that it was due to Flickable rendering on a GL texture whose size may be fixed by the hardware.

      Woudln't it be possible to, either :

      • detect when contentWidth > hardware size and render the flickable in multiple textures ?
      • instead of drawing on a large texture, draw on a small texture the size of the viewport and make the objects move over it ?

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            janichol Andy Nichols
            jcelerier Jean-Michaël Celerier
            Pasi Keränen Pasi Keränen
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            Dates

              Created:
              Updated:
              Resolved:

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