This is the first bug report I am submitting, so please let me know how to improve on the quality.
I am using a custom image provider to display a stream of images. On every update I update the source of the image like this
liveImage.source = "image://" + imageProvider + "/grayscale" + Math.random()
in order to avoid caching.
This worked fine in 5.8, however since switching to Qt 5.9 memory usage constantly increases with every new image until I run out of memory.
The problem can be reproduced using the image provider from the Image Provider example and a timer to update the image:
img.source = "image://colors/yellow" + Math.random()
console.log("update") running = true