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Bug
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    Resolution: Duplicate
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  Not Evaluated                     
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    None
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    5.10.0
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    None
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    OS: Windows 10 Pro, 64 bit
Processor: Intel Core i7-4790 3.6 GHz
Video card: Intel HD Graphics 4600
Build version: MSVC 2015 64bit
 
Open one of the following sites in a QWebEngineView:
The objects are not lighted, as you can see from the attached screen-shots (web_engine_1.png, web_engine_2.png).
However, the objects are lighted when opening the sites from Chrome on the same machine (chrome_1.png, chrome_2.png).
We assume that the lighting is done per-pixel, in the shader program, in these examples. Other examples which seem to do per-vertex lighting are working correctly (like https://threejs.org/examples/?q=light#canvas_lights_pointlights).
We tried passing various parameters to the chromium engine, including --ignore-gpu-blacklist and --enable-gpu-rasterization but neither fixed the problem.
We have also attached the chrome://gpu output (chrome_gpu_no_flags.docx).
Another curious detail is that the problem does not occur on our Mac machines, same Qt version.
- duplicates
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QTBUG-53908 WebGL no lighting on Windows + Intel HD Graphics
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 - Closed
 
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