Details
Description
When a shader fails to compile Qt 3D will eventually assert in a m_shaderCache.insert() call. This is not ideal. Rather, applications should still be able to continue running.
Attachments
Issue Links
For Gerrit Dashboard: QTBUG-65936 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
217647,1 | Compile failing shaders once only and avoid asserting on failure | dev | qt/qt3d | Status: ABANDONED | 0 | 0 |
217681,3 | Compile failing shaders once only and avoid asserting on failure | 5.9 | qt/qt3d | Status: MERGED | +2 | 0 |