Details
-
Bug
-
Resolution: Done
-
P3: Somewhat important
-
None
-
5.9
-
None
Description
For geometry renderers based on patches (with the primitive type QGeometryRenderer::Patches), Qt3D outputs the warning:
calculateLocalBoundingVolume: Position attribute not suited for bounding volume computation
In this case the actual geometry is computed by the GPU in a tessellation shader, so it doesn't make sense to try to compute bounding volumes in the CPU.
Attachments
For Gerrit Dashboard: QTBUG-66073 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
218485,2 | Don't compute bounding volumes for patch-based geometry | 5.9 | qt/qt3d | Status: MERGED | +2 | 0 |