Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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5.11, 5.15.2
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Windows 10 64-bit
Description
The following code will produce errors like this when the ListView is scrolled:
D3D11 ERROR: ID3D11DeviceContext::RSSetScissorRects: ScissorRect at slot 0 is invalid. Valid Rects have left (value = 20) <= right (value = 390) and top (value = 0) <= bottom (value = -2). [ STATE_SETTING ERROR #260: DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR]
import QtQuick 2.10 import QtQuick.Layouts 1.2 import QtQuick.Controls 2.3 ApplicationWindow { id: window visible: true width: 400 height: 400 ListView { anchors.fill: parent model: 10 delegate: ColumnLayout { width: parent.width Label { text: "Test" } TextField { text: "Test123" } } } }
Similar code using only Qt Quick has no issues:
import QtQuick 2.10 import QtQuick.Window 2.3 import QtQuick.Layouts 1.2 Window { id: window visible: true width: 400 height: 400 ListView { anchors.fill: parent model: 10 delegate: ColumnLayout { width: parent.width Text { text: "Test" } TextInput { text: "Test123" } } } }
If I set QT_LOGGING_RULES=qt.*=true, it shows that the errors are printed in the scenegraph's render loop:
qt.scenegraph.time.renderloop: animations ticked in 0ms qt.scenegraph.renderloop: - posting event qt.qpa.windows: QWindowsScreen::windowAt QPoint(2206,1216) returns QQuickApplicationWindow(0x11ce9ea9bb0) qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(343,283) 0 QFlags<Qt::MouseButtons>(LeftButton) qt.quick.hover.trace: 0x11ceca37d90 qt.scenegraph.renderloop: maybeUpdate qt.scenegraph.renderloop: maybeUpdate qt.scenegraph.renderloop: maybeUpdate qt.scenegraph.renderloop: maybeUpdate qt.quick.pointer.events: QQuickEventPoint(accepted:false state:Updated scenePos:QPointF(343,283) id:1000000 timeHeld:2.713) false -> true qt.qpa.windows: QWindowsScreen::windowAt QPoint(2206,1206) returns QQuickApplicationWindow(0x11ce9ea9bb0) qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(343,278) 0 QFlags<Qt::MouseButtons>(LeftButton) qt.quick.hover.trace: 0x11ceca37d90 qt.quick.pointer.events: QQuickEventPoint(accepted:false state:Updated scenePos:QPointF(343,278) id:1000000 timeHeld:2.716) false -> true qt.scenegraph.renderloop: event : update qt.scenegraph.renderloop: render qt.scenegraph.renderloop: renderWindow qt.scenegraph.renderloop: - polishing qt.scenegraph.renderloop: - syncing qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickColumnLayout(0x11cf45f4990, parent=0x11ceca92ab0, geometry=0,432 400x54, z=1) HideReference qt.quick.dirty: QSGNode: QQuickItem(0x11ceca92ab0, parent=0x11ceca6ec70, geometry=0,-41.5 400x540) Position qt.scenegraph.renderloop: - rendering D3D11 ERROR: ID3D11DeviceContext::RSSetScissorRects: ScissorRect at slot 0 is invalid. Valid Rects have left (value = 20) <= right (value = 390) and top (value = 0) <= bottom (value = -21). [ STATE_SETTING ERROR #260: DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR] qt.scenegraph.time.renderer: time in renderer: total=5ms, preprocess=0, updates=0, binding=0, rendering=4 qt.scenegraph.renderloop: - swapping qt.scenegraph.renderloop: - frameDone qt.scenegraph.time.renderloop: Frame rendered with 'windows' renderloop in: 11ms, polish=0, sync=0, render=5, swap=5 - QQuickApplicationWindow(0x11ce9ea9bb0 active exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags<Qt::WindowType>(Window), geometry=760,325 400x400) qt.scenegraph.renderloop: advancing animations qt.scenegraph.renderloop: animations advanced qt.scenegraph.time.renderloop: animations ticked in 0ms qt.scenegraph.renderloop: - posting event qt.qpa.windows: QWindowsScreen::windowAt QPoint(2207,1197) returns QQuickApplicationWindow(0x11ce9ea9bb0) qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(343.5,273.5) 0 QFlags<Qt::MouseButtons>(LeftButton) qt.quick.hover.trace: 0x11ceca37d90 qt.scenegraph.renderloop: maybeUpdate qt.scenegraph.renderloop: maybeUpdate qt.quick.pointer.events: QQuickEventPoint(accepted:false state:Updated scenePos:QPointF(343.5,273.5) id:1000000 timeHeld:2.73) false -> true qt.qpa.windows: QWindowsScreen::windowAt QPoint(2209,1172) returns QQuickApplicationWindow(0x11ce9ea9bb0) qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(344.5,261) 0 QFlags<Qt::MouseButtons>(LeftButton) qt.quick.hover.trace: 0x11ceca37d90 qt.scenegraph.renderloop: maybeUpdate qt.scenegraph.renderloop: maybeUpdate qt.quick.pointer.events: QQuickEventPoint(accepted:false state:Updated scenePos:QPointF(344.5,261) id:1000000 timeHeld:2.732) false -> true qt.scenegraph.renderloop: event : update qt.scenegraph.renderloop: render qt.scenegraph.renderloop: renderWindow qt.scenegraph.renderloop: - polishing qt.scenegraph.renderloop: - syncing qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickColumnLayout(0x11ceca39280, parent=0x11ceca92ab0, geometry=0,0 400x54, z=1) HideReference qt.quick.dirty: QSGNode: QQuickItem(0x11ceca92ab0, parent=0x11ceca6ec70, geometry=0,-58.5 400x540) Position qt.scenegraph.renderloop: - rendering qt.scenegraph.time.renderer: time in renderer: total=4ms, preprocess=0, updates=0, binding=0, rendering=3 qt.scenegraph.renderloop: - swapping qt.scenegraph.renderloop: - frameDone qt.scenegraph.time.renderloop: Frame rendered with 'windows' renderloop in: 10ms, polish=0, sync=0, render=4, swap=6 - QQuickApplicationWindow(0x11ce9ea9bb0 active exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags<Qt::WindowType>(Window), geometry=760,325 400x400) qt.scenegraph.renderloop: advancing animations qt.scenegraph.renderloop: animations advanced qt.scenegraph.time.renderloop: animations ticked in 0ms qt.scenegraph.renderloop: - posting event qt.qpa.windows: QWindowsScreen::windowAt QPoint(2210,1164) returns QQuickApplicationWindow(0x11ce9ea9bb0) qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(345,257) 0 QFlags<Qt::MouseButtons>(LeftButton) qt.quick.hover.trace: 0x11ceca37d90 qt.scenegraph.renderloop: maybeUpdate qt.scenegraph.renderloop: maybeUpdate qt.quick.pointer.events: QQuickEventPoint(accepted:false state:Updated scenePos:QPointF(345,257) id:1000000 timeHeld:2.747) false -> true qt.qpa.windows: QWindowsScreen::windowAt QPoint(2213,1153) returns QQuickApplicationWindow(0x11ce9ea9bb0) qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(346.5,251.5) 0 QFlags<Qt::MouseButtons>(LeftButton) qt.quick.hover.trace: 0x11ceca37d90 qt.quick.pointer.events: QQuickEventPoint(accepted:false state:Updated scenePos:QPointF(346.5,251.5) id:1000000 timeHeld:2.748) false -> true qt.scenegraph.renderloop: event : update qt.scenegraph.renderloop: render qt.scenegraph.renderloop: renderWindow qt.scenegraph.renderloop: - polishing qt.scenegraph.renderloop: - syncing qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x11ceca92ab0, parent=0x11ceca6ec70, geometry=0,-68 400x540) Position qt.scenegraph.renderloop: - rendering qt.scenegraph.time.renderer: time in renderer: total=4ms, preprocess=0, updates=0, binding=0, rendering=4 qt.scenegraph.renderloop: - swapping qt.scenegraph.renderloop: - frameDone qt.scenegraph.time.renderloop: Frame rendered with 'windows' renderloop in: 10ms, polish=0, sync=0, render=4, swap=6 - QQuickApplicationWindow(0x11ce9ea9bb0 active exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags<Qt::WindowType>(Window), geometry=760,325 400x400) qt.scenegraph.renderloop: advancing animations qt.scenegraph.renderloop: animations advanced qt.scenegraph.time.renderloop: animations ticked in 0ms qt.scenegraph.renderloop: - posting event qt.qpa.windows: QWindowsScreen::windowAt QPoint(2217,1131) returns QQuickApplicationWindow(0x11ce9ea9bb0) qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(348.5,240.5) 0 QFlags<Qt::MouseButtons>(LeftButton) qt.quick.hover.trace: 0x11ceca37d90 qt.scenegraph.renderloop: maybeUpdate qt.scenegraph.renderloop: maybeUpdate qt.quick.pointer.events: QQuickEventPoint(accepted:false state:Updated scenePos:QPointF(348.5,240.5) id:1000000 timeHeld:2.763) false -> true qt.qpa.windows: QWindowsScreen::windowAt QPoint(2217,1123) returns QQuickApplicationWindow(0x11ce9ea9bb0) qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(348.5,236.5) 0 QFlags<Qt::MouseButtons>(LeftButton) qt.quick.hover.trace: 0x11ceca37d90 qt.quick.pointer.events: QQuickEventPoint(accepted:false state:Updated scenePos:QPointF(348.5,236.5) id:1000000 timeHeld:2.764) false -> true qt.scenegraph.renderloop: event : update qt.scenegraph.renderloop: render qt.scenegraph.renderloop: renderWindow qt.scenegraph.renderloop: - polishing qt.scenegraph.renderloop: - syncing qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickItem(0x11ceca92ab0, parent=0x11ceca6ec70, geometry=0,-83 400x540) Position qt.scenegraph.renderloop: - rendering qt.scenegraph.time.renderer: time in renderer: total=3ms, preprocess=0, updates=0, binding=0, rendering=3 qt.scenegraph.renderloop: - swapping qt.scenegraph.renderloop: - frameDone qt.scenegraph.time.renderloop: Frame rendered with 'windows' renderloop in: 10ms, polish=0, sync=0, render=3, swap=6 - QQuickApplicationWindow(0x11ce9ea9bb0 active exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags<Qt::WindowType>(Window), geometry=760,325 400x400) qt.scenegraph.renderloop: advancing animations qt.scenegraph.renderloop: animations advanced qt.scenegraph.time.renderloop: animations ticked in 0ms qt.scenegraph.renderloop: - posting event qt.qpa.windows: QWindowsScreen::windowAt QPoint(2217,1113) returns QQuickApplicationWindow(0x11ce9ea9bb0) qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(348.5,231.5) 0 QFlags<Qt::MouseButtons>(LeftButton) qt.quick.hover.trace: 0x11ceca37d90 qt.scenegraph.renderloop: maybeUpdate qt.scenegraph.renderloop: maybeUpdate qt.scenegraph.renderloop: maybeUpdate qt.scenegraph.renderloop: maybeUpdate qt.quick.pointer.events: QQuickEventPoint(accepted:false state:Updated scenePos:QPointF(348.5,231.5) id:1000000 timeHeld:2.78) false -> true qt.scenegraph.renderloop: event : update qt.scenegraph.renderloop: render qt.scenegraph.renderloop: renderWindow qt.scenegraph.renderloop: - polishing qt.scenegraph.renderloop: - syncing qt.quick.dirty: QQuickWindowPrivate::updateDirtyNodes(): qt.quick.dirty: QSGNode: QQuickColumnLayout(0x11cf4e59010, parent=0x11ceca92ab0, geometry=0,486 400x54, z=1) HideReference qt.quick.dirty: QSGNode: QQuickItem(0x11ceca92ab0, parent=0x11ceca6ec70, geometry=0,-88 400x540) Position qt.scenegraph.renderloop: - rendering D3D11 ERROR: ID3D11DeviceContext::RSSetScissorRects: ScissorRect at slot 0 is invalid. Valid Rects have left (value = 20) <= right (value = 390) and top (value = 0) <= bottom (value = -36). [ STATE_SETTING ERROR #260: DEVICE_RSSETSCISSORRECTS_INVALIDSCISSOR] qt.scenegraph.time.renderer: time in renderer: total=4ms, preprocess=0, updates=0, binding=0, rendering=4 qt.scenegraph.renderloop: - swapping qt.scenegraph.renderloop: - frameDone qt.scenegraph.time.renderloop: Frame rendered with 'windows' renderloop in: 10ms, polish=0, sync=0, render=4, swap=5 - QQuickApplicationWindow(0x11ce9ea9bb0 active exposed, visibility=QWindow::Visibility(Windowed), flags=QFlags<Qt::WindowType>(Window), geometry=760,325 400x400) qt.scenegraph.renderloop: advancing animations qt.scenegraph.renderloop: animations advanced qt.scenegraph.time.renderloop: animations ticked in 0ms qt.scenegraph.renderloop: - posting event qt.qpa.windows: QWindowsScreen::windowAt QPoint(2218,1069) returns QQuickApplicationWindow(0x11ce9ea9bb0) qt.quick.mouse: QQuickWindow::handleMouseEvent() QEvent::Type(MouseMove) QPointF(349,209.5) 0 QFlags<Qt::MouseButtons>(LeftButton) qt.quick.hover.trace: 0x11ceca37d90 qt.scenegraph.renderloop: maybeUpdate
Attachments
Issue Links
- is duplicated by
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QTBUG-102606 Error in windows 11 with swipe pages
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- Closed
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- is replaced by
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QTCREATORBUG-20808 Qt Creator forces Angle for user applications (was: Could not use QOpenGLFunctions_2_0 and greater)
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- Closed
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- relates to
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QTBUG-41081 WinRT: [Angle] D3D warning messages when drawing
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- Closed
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QTCREATORBUG-20851 [REG: 4.6->4.7] Qt Creator passes QT_OPENGL=angle to all projects automatically
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- Closed
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