Details
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Bug
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Resolution: Done
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P1: Critical
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5.9, 5.10.1, 5.10, 5.11
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None
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fa091640134b3ff99a9eb92df8286d15203122bf
Description
Reported in freedesktop.org bug: https://bugs.freedesktop.org/show_bug.cgi?id=105065
When glProgramBinary() results in LINK_STATUS = FALSE, this path through the code causes an empty program to be linked instead of with the provided shaders:
1) qopenglshaderprogram.cpp:3825: if (binCache.load(cacheKey, q->programId())) {
does glProgramBinary(). Mesa doesn't like the binary and sets the link
status to failure.
2) qopenglshaderprogram.cpp:3825: bool ok = q->link();
To check link status
3) qopenglshaderprogram.cpp:1297: d->glfuncs->glGetProgramiv(program, GL_LINK_STATUS, &value);
Sees that glProgramBinary set link status to failed.
4) qopenglshaderprogram.cpp:1303: d->glfuncs->glLinkProgram(program);
Links the program, however no shaders have been attached. Because a
compat context is being used, this is valid and linking succeeds.
5) qopenglshaderprogram.cpp:1324: return d->linked;
returns true;
6) qopenglshaderprogram.cpp:3831: needsCompile = false;
Won't try to compile, have a program with no shaders at this point.
Attachments
Issue Links
- is duplicated by
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QTBUG-66348 Invalid shaders created when glProgramBinary fails
- Closed