Details
Description
Have a texture and add custom texture images to it, each with different mip levels. Level 0 works correctly, whereas all others generate GL_INVALID_VALUE.
This is because GLTexture fails to set the mip level correctly to the underlying QOpenGLTexture when there is no texture data generator, only a set of texture images.
Attachments
Issue Links
- relates to
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QT3DS-660 Qt 3D bugs and features required for Runtime 2
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- Withdrawn
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For Gerrit Dashboard: QTBUG-66686 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
221374,2 | Set mip levels correctly when having only texture images | 5.11 | qt/qt3d | Status: MERGED | +2 | 0 |