Details
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Bug
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Resolution: Duplicate
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P2: Important
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None
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5.11
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None
Description
The attached example should use the @2x version of the image when run with a display that has a device pixel ratio of 2, but instead it always uses the regular variant, resulting in blurriness. Even setting the source to the @2x variant directly doesn't work, as it seems to have no concept of high DPI, so the resulting animation is wrong.
Attachments
Issue Links
- depends on
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QTBUG-50119 AnimatedSprite does not support @2x hires image resolution
- Closed