Details
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Suggestion
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Resolution: Won't Do
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P3: Somewhat important
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Description
When an application that instantiates a QAudioOutput instance (and sends data to it) is launched with command line arguments '-platform webgl', the audio comes out on the machine running the executable and not the one running the webbrowser.
There is some concept of basic audio playback in WebGL, described here: https://docs.unity3d.com/Manual/webgl-audio.html
In principle, support could be added to use this audio channel.