Details
-
Suggestion
-
Resolution: Done
-
P2: Important
-
4.6.0
-
None
-
91976b6bde42dd8c939591c01017208aaa670418 65536764c06200762ea6308703eae7ee3df17b15 131f634a2595ca7910c34bd07c311aea9de2bb62
Description
It would be nice if QGLWidget::drawTexture() worked without having to call begin/endNativePainting(), and respected the current painter's clip, opacity, render hints, and composition mode settings. Currently there's no way of drawing a GL texture within the QPainter framework.
The behaviour of drawTexture() when a QPainter is active needs to be clearly documented as well.