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  1. Qt
  2. QTBUG-68604

Strange behvaiour with ObjectPicker using multiple viewports / layer filters

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      I have created two scene entities with independent cameras, which uses a LayerFilter to separate the scenes in a custom ForwardRenderer. The foreground layer scene is rendered on top corner in front of the background scene.

      RenderSettings {
                  id : external_forward_renderer
                  activeFrameGraph :
      
                      RenderSurfaceSelector {
                          Viewport {
                              normalizedRect: Qt.rect(0,0,1,1)
      
                              ClearBuffers {
                                  buffers: ClearBuffers.ColorDepthStencilBuffer
                                  clearColor: Qt.rgba(1.0,1.0,1.0,0.0)
      
                                  LayerFilter {
                                      layers: [
                                          sceneLayer
                                      ]
      
                                      CameraSelector {
                                          camera: backgroundCamera
                                      }
                                  }
                              }
                          }
      
                          Viewport {
                              normalizedRect: Qt.rect(0.85,0.03,0.15,.15)
      
                              ClearBuffers {
                                  buffers: ClearBuffers.DepthStencilBuffer
      
                                  LayerFilter {
                                      layers: [
                                          foregroundLayer,
                                      ]
                                      filterMode: LayerFilter.AcceptAllMatchingLayers
      
                                      CameraSelector {
                                          camera: foregroundCamera
                                      }
                                  }
                              }
                          }
                      }
                  pickingSettings {
                          pickMethod: PickingSettings.TrianglePicking
                  }
              }
      

      I have set both 'layers' to have object selection, however, as soon as the background scene contains an entity with an ObjectPicker entity, the foreground object picking does not behave correctly and results in strange inconsistent behaviour, which favours picking the entities in the background scene.

      I am not sure if this a use case outside what object selection supports. Perhaps the object selection does not map correctly to the layer filter?

       

      Please advise if you need more information.

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            seanharmer Sean Harmer
            luke_parry Luke Parry
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