Priority: Not Evaluated
Affects Version/s: 5.10.1
Fix Version/s: None
Environment:1. Windows 10 x64, Xeon E5-1620, NVidia Quattro K600
2. Windows 8 Embedded, i5-2510E, Intel HD Graphics 3000
Qt 5.10.1, built for Windows with VS2013 and configured as
configure -debug-and-release -nomake tests -nomake examples -opensource -force-debug-info -opengl es2 -angle -qpa direct2d -icu
I see different QML animation time between Debug and Release builds:
- Debug builds are OK and timed near-perfectly (1000ms Timer lasts around 980ms)
- Release builds are significantly faster - 1000ms Timer lasts 680ms in average (varies in range between 660 - 800) on the first system and around 470ms on another.
This has been tested on 2 systems - one is NVidia Quattro K600 and another is Intel HD Graphics 3000.
Measurement code using QML Timer (green is a Text item):
property double startTime: 0
startTime = new Date().getTime()
green.visible = false
time.text = new Date().getTime() - startTime + " ms"
green.visible = true