Details
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Bug
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Resolution: Unresolved
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P2: Important
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None
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5.12.0 Alpha
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None
Description
See attached example. A multiscreen setup may be needed to reproduce. The one screen must likely be one that enables high dpi (device pixel ratio 1) and the other one must ensure a device pixel ratio 2. (Eg a 4K screen and a full HD screen). The problem is then on the HD screen.
There is btw a crash on close when openGL is used and though it maybe could be made safer, I don't think this should crash. Don't know if there is an issue for that.