Details
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Bug
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Status: Closed
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Not Evaluated
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Resolution: Out of scope
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5.11.0
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None
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None
Description
Hi,
I can't figure out how to troubleshoot Vulkan errors. I am trying to render terrain using tessellation shaders. I am learning from SaschaWillems tutorial for tessellation rendering. I think I am setting some value for rendering pass wrong in MapTile.cpp but unable to find which cause I dont know how to troubleshoot it.
Whats the problem?
App freezes on second frameReady call.
Why?
I think it freezes on this point beyond my access. Because when I do simple qDebug() in QVulkanWindow::
releaseSwapChainResources it's called just one time, not next time on
QVulkanWindow: Device lost
Validation layers debug
qt.vulkan: Vulkan init (vulkan-1.dll) qt.vulkan: Supported Vulkan instance layers: QVector(QVulkanLayer("VK_LAYER_NV_optimus" 1 1.1.84 "NVIDIA Optimus layer"), QVulkanLayer("VK_LAYER_RENDERDOC_Capture" 0 1.0.0 "Debugging capture layer for RenderDoc"), QVulkanLayer("VK_LAYER_VALVE_steam_overlay" 1 1.1.73 "Steam Overlay Layer"), QVulkanLayer("VK_LAYER_LUNARG_standard_validation" 1 1.0.82 "LunarG Standard Validation Layer")) qt.vulkan: Supported Vulkan instance extensions: QVector(QVulkanExtension("VK_KHR_device_group_creation" 1), QVulkanExtension("VK_KHR_external_fence_capabilities" 1), QVulkanExtension("VK_KHR_external_memory_capabilities" 1), QVulkanExtension("VK_KHR_external_semaphore_capabilities" 1), QVulkanExtension("VK_KHR_get_physical_device_properties2" 1), QVulkanExtension("VK_KHR_get_surface_capabilities2" 1), QVulkanExtension("VK_KHR_surface" 25), QVulkanExtension("VK_KHR_win32_surface" 6), QVulkanExtension("VK_EXT_debug_report" 9), QVulkanExtension("VK_EXT_swapchain_colorspace" 3), QVulkanExtension("VK_NV_external_memory_capabilities" 1), QVulkanExtension("VK_EXT_debug_utils" 1)) qt.vulkan: Enabling Vulkan instance layers: ("VK_LAYER_LUNARG_standard_validation") qt.vulkan: Enabling Vulkan instance extensions: ("VK_EXT_debug_report", "VK_KHR_surface", "VK_KHR_win32_surface") qt.vulkan: QVulkanWindow init qt.vulkan: 1 physical devices qt.vulkan: Physical device [0]: name 'GeForce GT 650M' version 416.64.0 qt.vulkan: Using physical device [0] qt.vulkan: queue family 0: flags=0xf count=16 supportsPresent=1 qt.vulkan: queue family 1: flags=0x4 count=1 supportsPresent=0 qt.vulkan: Using queue families: graphics = 0 present = 0 qt.vulkan: Supported device extensions: QVector(QVulkanExtension("VK_KHR_8bit_storage" 1), QVulkanExtension("VK_KHR_16bit_storage" 1), QVulkanExtension("VK_KHR_bind_memory2" 1), QVulkanExtension("VK_KHR_create_renderpass2" 1), QVulkanExtension("VK_KHR_dedicated_allocation" 3), QVulkanExtension("VK_KHR_descriptor_update_template" 1), QVulkanExtension("VK_KHR_device_group" 3), QVulkanExtension("VK_KHR_draw_indirect_count" 1), QVulkanExtension("VK_KHR_driver_properties" 1), QVulkanExtension("VK_KHR_external_fence" 1), QVulkanExtension("VK_KHR_external_fence_win32" 1), QVulkanExtension("VK_KHR_external_memory" 1), QVulkanExtension("VK_KHR_external_memory_win32" 1), QVulkanExtension("VK_KHR_external_semaphore" 1), QVulkanExtension("VK_KHR_external_semaphore_win32" 1), QVulkanExtension("VK_KHR_get_memory_requirements2" 1), QVulkanExtension("VK_KHR_image_format_list" 1), QVulkanExtension("VK_KHR_maintenance1" 2), QVulkanExtension("VK_KHR_maintenance2" 1), QVulkanExtension("VK_KHR_maintenance3" 1), QVulkanExtension("VK_KHR_multiview" 1), QVulkanExtension("VK_KHR_push_descriptor" 2), QVulkanExtension("VK_KHR_relaxed_block_layout" 1), QVulkanExtension("VK_KHR_sampler_mirror_clamp_to_edge" 1), QVulkanExtension("VK_KHR_sampler_ycbcr_conversion" 1), QVulkanExtension("VK_KHR_shader_draw_parameters" 1), QVulkanExtension("VK_KHR_storage_buffer_storage_class" 1), QVulkanExtension("VK_KHR_swapchain" 70), QVulkanExtension("VK_KHR_variable_pointers" 1), QVulkanExtension("VK_KHR_win32_keyed_mutex" 1), QVulkanExtension("VK_EXT_conditional_rendering" 1), QVulkanExtension("VK_EXT_depth_range_unrestricted" 1), QVulkanExtension("VK_EXT_descriptor_indexing" 2), QVulkanExtension("VK_EXT_discard_rectangles" 1), QVulkanExtension("VK_EXT_hdr_metadata" 1), QVulkanExtension("VK_EXT_inline_uniform_block" 1), QVulkanExtension("VK_EXT_shader_subgroup_ballot" 1), QVulkanExtension("VK_EXT_shader_subgroup_vote" 1), QVulkanExtension("VK_EXT_vertex_attribute_divisor" 3), QVulkanExtension("VK_NV_dedicated_allocation" 1), QVulkanExtension("VK_NV_device_diagnostic_checkpoints" 2), QVulkanExtension("VK_NV_external_memory" 1), QVulkanExtension("VK_NV_external_memory_win32" 1), QVulkanExtension("VK_NV_shader_subgroup_partitioned" 1), QVulkanExtension("VK_NV_win32_keyed_mutex" 1), QVulkanExtension("VK_NVX_device_generated_commands" 3), QVulkanExtension("VK_NVX_multiview_per_view_attributes" 1)) qt.vulkan: Enabling device extensions: QVector(VK_KHR_swapchain) qt.vulkan: memtype 0: flags=0x0 qt.vulkan: memtype 1: flags=0x0 qt.vulkan: memtype 2: flags=0x0 qt.vulkan: memtype 3: flags=0x0 qt.vulkan: memtype 4: flags=0x0 qt.vulkan: memtype 5: flags=0x0 qt.vulkan: memtype 6: flags=0x0 qt.vulkan: memtype 7: flags=0x1 qt.vulkan: memtype 8: flags=0x1 qt.vulkan: memtype 9: flags=0x6 qt.vulkan: memtype 10: flags=0xe qt.vulkan: Picked memtype 10 for host visible memory qt.vulkan: Picked memtype 7 for device local memory qt.vulkan: Color format: 44 Depth-stencil format: 129 qt.vulkan: Creating new swap chain of 2 buffers, size 600x370 qt.vulkan: Actual swap chain buffer count: 2 (supportsReadback=1) qt.vulkan: Allocating 1027072 bytes for transient image (memtype 8) qt.vulkan: Creating new swap chain of 2 buffers, size 600x368 qt.vulkan: Releasing swapchain qt.vulkan: Actual swap chain buffer count: 2 (supportsReadback=1) qt.vulkan: Allocating 1027072 bytes for transient image (memtype 8) QVulkanWindow: Device lost qt.vulkan: Releasing all resources due to device lost qt.vulkan: Releasing swapchain
Source code rendering just few vertices (working)
Differences between source codes
- Moved from Qt math libraries to glm
Moved from QImage to gli for Texture class
Added tessellation shaders
Disabled window sampling
Rendering terrain using heightmap and texturearray (Added normals and UV)