Details
Description
Issue is that the Scene2D Qt3D - plugin doesn't get loaded in static builds* (as Integrity builds are).
Also on some systems there is uninitialized OpenGL buffers even after the plugin has been force loaded in the client code.
*It might be possible to reproduce this in Linux as well when configured as static.
Attachments
Issue Links
- is required for
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QT3DS-2893 Integrity issues for Qt3DS 2.3
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- Closed
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- mentioned in
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For Gerrit Dashboard: QTBUG-72378 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
253265,2 | Load static plugins when QT_NO_LIBRARY is set | dev | qt/qt3d | Status: NEW | +1 | 0 |
252747,4 | Don't use Q_COREAPP_STARTUP_FUNCTION in scene2d | dev | qt/qt3d | Status: ABANDONED | +1 | 0 |
253914,2 | Load static plugins when QT_NO_LIBRARY is set | 5.12.2 | qt/qt3d | Status: MERGED | +2 | 0 |
253986,3 | Always load scene2d render plugin in static builds | 5.12.2 | qt/qt3d | Status: MERGED | +2 | 0 |