Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-74105

PBR is broken in Qt 5.11/12, MetalRoughMaterials don't support Point lights, Albedo is screwed...

    XMLWordPrintable

Details

    • Bug
    • Resolution: Unresolved
    • P1: Critical
    • None
    • 5.12.1
    • Qt3D
    • None
    • Windows 10
    • Windows

    Description

      Writing Substance-based PBR Scene, I am having critical issue with Qt's PBR implementation.

      Open the attached sample and edit the QML file to match your paths. The sample texture is in Tex.7z. References how it should at least try to look like is attached.

      Run the sample, with the Rough metallic material component. Notice that the yellow appears white as fabric, instead as pergament. And the point light have no role whatsoever.

      Now, replace the rough with the diffuce component. Observe that it just looks far better and the point ligh works

      Currently, this is a major showstopper for me!

      Attachments

        1. pbr-textured-cube.7z
          5 kB
        2. ref1.png
          ref1.png
          126 kB
        3. test.sbsar
          110 kB
        4. Tex.7z
          1.64 MB
        No reviews matched the request. Check your Options in the drop-down menu of this sections header.

        Activity

          People

            seanharmer Sean Harmer
            petersvp Peter Petrov
            Votes:
            1 Vote for this issue
            Watchers:
            2 Start watching this issue

            Dates

              Created:
              Updated:

              Gerrit Reviews

                There are no open Gerrit changes