Details
-
Bug
-
Resolution: Unresolved
-
P2: Important
-
None
-
5.10, 5.11, 5.12.0
-
None
Description
After the scene is ready, I translate the camera by calling mainCamera.translateWorld(Qt.vector3d(100000, 0, 0))
and then I start a timer to rotate the camera repeatedly by calling mainCamera.panAboutViewCenter(1, Qt.vector3d(0, 1, 0))
The larger the value of 'vWorld ', the more shaking!