Description
Currently there is no front-end API for handling picking in 3D scenes. There is however a picking/ray-casting API as part of the backend. We need to create a way to cast ray's into the scene from the front end and return a list of items that ray intersects with, as well as where on the object it intersects. From there it should be possible to add a way to cast a ray into the scene from the perspective of the camera/view3d where a touch/mouse even was created.
We also need to define:
- What is done when something is clicked.
- Do 3D objects have event handlers (onClicked)
- How do 3D objects say they are pickable?
- What kinds of API's are needed
Attachments
Issue Links
- is required for
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QTBUG-76729 Create Editor Gadget Examples
- Closed