Details
Description
Right now the custom material API only lets you specify a custom fragment shader. It needs to be possible to also specify a custom vertex shader. This can get complicated because we need API with a finder granularity of which "built-in" uniforms and attributes are exposed to which parts of the shader pipeline in addition to the custom uniforms specified by the custom material.
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Gerrit Reviews
For Gerrit Dashboard: QTBUG-76734 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
281182,7 | Add fully custom material example | 5.14.0 | qt/qtquick3d | Status: MERGED | +2 | 0 |
282031,6 | Change shader uniform names | 5.14.0 | qt/qtquick3d | Status: MERGED | +2 | 0 |
282129,4 | Add custom vertex shader documentation | 5.14.0 | qt/qtquick3d | Status: MERGED | +2 | 0 |