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  1. Qt
  2. QTBUG-77203

Qt3D support for double-precision floating point

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Details

    • Suggestion
    • Resolution: Unresolved
    • Not Evaluated
    • None
    • 5.13.0
    • Qt3D
    • None
    • Linux/X11, macOS, Windows

    Description

      I promised a client (using Qt3D for a detailed CAD type of application) I would log a bug. They went through a lot of problems because they operate in double precision, but have to convert to float for Qt3D (and the Qt classes that uses such as QVector3D).

      I saw QTBUG-8211 (although that was for the pre-KDAB Qt3D), and I understand we still want to emphasize portability and speed. However, it should be noted there are use cases for double such as the super-detailed CAD use case where both visually and camera-control wise double is better. And OpenGL / Vulkan shaders and supposedly some hardware exists that can do double floats.

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            seanharmer Sean Harmer
            skenyon Sam Kenyon
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            Dates

              Created:
              Updated:

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