Details
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Suggestion
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Resolution: Unresolved
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Not Evaluated
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None
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5.13.0
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None
Description
I promised a client (using Qt3D for a detailed CAD type of application) I would log a bug. They went through a lot of problems because they operate in double precision, but have to convert to float for Qt3D (and the Qt classes that uses such as QVector3D).
I saw QTBUG-8211 (although that was for the pre-KDAB Qt3D), and I understand we still want to emphasize portability and speed. However, it should be noted there are use cases for double such as the super-detailed CAD use case where both visually and camera-control wise double is better. And OpenGL / Vulkan shaders and supposedly some hardware exists that can do double floats.