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Task
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Resolution: Fixed
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P2: Important
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None
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1
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Qt Quick 3D - 35 - 36, Qt Quick 3D - 2021 - Weeks 3/4, Qt Quick 3D - 2021 - Weeks 5/6, Qt Quick 3D - 2021 - Weeks 7/8, Qt Quick 3D - 2021 Week 9 - 10, Qt Quick 3D - 2021 Week 11/12, Qt Quick 3D - 2021 Week 13/14, Qt Quick 3D - 2021 Week 15/16, Qt Quick 3D - 2021 Week 17/18, Qt Quick 3D - 2021 Week 21/22
We have the code in our importer to support the SpecularGlossy extension to GLTF2 but these additional channels are not hooked up to our shader generator so SpecularGlossy materials imported won't look correct.
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness