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  1. Qt
  2. QTBUG-78836

GLTF2: Support using multiple UV channels

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    • Qt Quick 3D - Week 25/26, Qt Quick 3D - July

      It is possible in GLTF2 to specify which UV channel is used when sampling a texture. By default everything uses TEXCOORD_0, but by specifying an index value other than 0, it can read from additional channels. We can support this, but we need additional API and plumbing to do so.

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            inho Inho Lee
            janichol Andy Nichols
            Pasi Keränen Pasi Keränen
            Andy Nichols Andy Nichols
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