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Task
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Resolution: Done
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P2: Important
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None
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1
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Qt Quick 3D - Week 25/26, Qt Quick 3D - July
It is possible in GLTF2 to specify which UV channel is used when sampling a texture. By default everything uses TEXCOORD_0, but by specifying an index value other than 0, it can read from additional channels. We can support this, but we need additional API and plumbing to do so.