Description
We should support using the vertex color attribute in our shaders, but this doesn't appear to be plumbed correctly for the PrincipaledMaterial.
This task covers making sure it is possible to render using Vertex Colors, and there is a test for this here:
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/VertexColorTest
Attachments
For Gerrit Dashboard: QTBUG-78841 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
303275,5 | Support the vertex color attribute | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |