Lightprobe's are HDRI images currently, and it is weird and intuitive how brightness relates to these. Instead we should have an exposure property on either the camera or scene environment that augments the exposure used relative to the 0.0 exposure value of the HDRI.
For Gerrit Dashboard: QTBUG-78848 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
311459,3 | Rename SceneEnvironment::probeBrightness to probeExposure | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |