Uploaded image for project: 'Qt'
  1. Qt
  2. QTBUG-78849

PrincipaledMaterial: Normals/Lighting weird/wrong at 90 degree angles

XMLWordPrintable

    • 10
    • c31fd387bd0e97ff5636383b4bf28bd735c2aac0 (qt/qtquick3d/dev)
    • Qt Quick 3D - Week 9/10, Qt Quick 3D - Week 11/12, Qt Quick 3D - Week 15/16, QDS - 2D Week 19/21, Qt Quick 3D - 37 - 38, Qt Quick 3D - 39 - 40

      When rendering geometry with normals facing up the Y axis, the lighting appears to be wrong with the PrincipaledMaterial. The attached image shows two models exhibiting this behavior. The "wood plane" is over exposed and the normal map is very apparent. With the "marble" looking stone platform on the top facing faces are white and washed out. This happens with all HDRI images test against and is reproduce able with any model with a face facing up.

        1. image-2020-03-04-16-06-07-113.png
          5.78 MB
          Andy Nichols
        2. image-2020-03-17-12-48-58-474.png
          169 kB
          Andy Nichols
        3. image-2020-03-17-12-49-23-831.png
          204 kB
          Andy Nichols
        4. image-2020-03-17-12-50-15-885.png
          464 kB
          Andy Nichols
        5. image-2020-03-17-12-50-39-685.png
          419 kB
          Andy Nichols
        6. image-2020-03-17-12-52-02-904.png
          476 kB
          Andy Nichols
        7. image-2020-03-17-12-52-13-786.png
          483 kB
          Andy Nichols
        8. normal_rendering_error.png
          4.54 MB
          Andy Nichols
        For Gerrit Dashboard: QTBUG-78849
        # Subject Branch Project Status CR V

            janichol Andy Nichols
            janichol Andy Nichols
            Pasi Keränen Pasi Keränen
            Tomi Korpipää Tomi Korpipää
            Votes:
            0 Vote for this issue
            Watchers:
            4 Start watching this issue

              Created:
              Updated:
              Resolved:

                There are no open Gerrit changes