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  1. Qt
  2. QTBUG-78854

5.14: quick/scenegraph/rendernode not compiling with iOS

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    Details

    • Type: Bug
    • Status: Closed
    • Priority: P2: Important
    • Resolution: Done
    • Affects Version/s: 5.14.0 Alpha
    • Fix Version/s: 5.14.0 Beta2
    • Component/s: Quick: SceneGraph
    • Labels:
    • Platform/s:
      iOS/tvOS/watchOS

      Description

      Install Qt5.14.0 iOS binaries and launch QtCreator. Open project quick/scenegraph/rendernode and compile. Fails with following error:

      Undefined symbols for architecture arm64:
      "MetalRenderNode::MetalRenderNode()",
      referenced from:
      CustomRenderItem::updatePaintNode(QSGNode*,QQuickItem::UpdatePaintNodeData*) in customrenderitem.o
      "MetalRenderNodeResourceBuilder::build()",
      referenced from:
      CustomRenderItem::updatePaintNode(QSGNode*, QQuickItem::UpdatePaintNodeData*) in customrenderitem.o
      "MetalRenderNode::sync(QQuickItem*)",
      referenced from:
      CustomRenderItem::updatePaintNode(QSGNode*,QQuickItem::UpdatePaintNodeData*) in customrenderitem.o
      ld:
      symbol(s) not found for architecture arm64
      clang:
      error: linker command failed with exit code 1 (use -v to see invocation)
      ** BUILD FAILED **
      The following build commands failed:
      Ld Release-iphoneos/rendernode.app/rendernode normal arm64
      (1 failure)
      make: *** [xcodebuild-release-device] Error 65
      12:46:22: The process "/usr/bin/make" exited with code 2.
      Error while building/deploying project rendernode (kit: Qt
      5.14.0 for iOS)
      When executing step "Make"
      

      If the example is not supported on iOS this report can be closed as invalid.

       

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            Assignee:
            lagocs Laszlo Agocs
            Reporter:
            joaijala Johanna Äijälä
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              Updated:
              Resolved:

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