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  1. Qt
  2. QTBUG-79311

NormalDiffuseMapMaterial does not rendered correctly if Qt was build with opengl es2

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Details

    • Bug
    • Resolution: Moved
    • P1: Critical
    • None
    • 5.13.0, 5.14.0 Beta 1
    • Quick: 3D
    • None
    • Jetson Nano board
    • Linux/X11

    Description

      I have a Jetson Nano board from Nvidia. I built two variants of QT from the source code. The first variant with option
      -opengl desktop, the second with option -opengl es2. I created a test application using qml, in which there is a 3D scene with object witch use a NormalDiffuseMapMaterial.
      When I launch my application that was build with QT for desktop opengl with parameter -platform xcb the NormalDiffuseMapMaterial is rendered fine. But when I starts the same application with option -platform -eglfs, I sees a black surface instead my NormalDiffuseMapMaterial.
      When I launch my application that was build with QT for opengl es2 with parameter -platform xcb or -platform eglfs the I sees a black surface in two cases. There are the same effect with start without X window manager with -platform eglfs and QT_QPA_EGLFS_INTEGRATION=eglfs_kms_egldevice.

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            janichol Andy Nichols
            vladimir_sazonov Vladimir Sazonov
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            Dates

              Created:
              Updated:
              Resolved:

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