Details
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Type:
Technical task
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Status: Reported
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Priority:
P2: Important
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Resolution: Unresolved
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Fix Version/s: Some future release
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Component/s: Qt RHI
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Labels:None
Description
(split from QTBUG-78640)
In order to keep the promise of allowing interoperability with all major graphics APIs, support for Direct3D 12 must be introduced at some point.
Some code for device + swapchain initialization and (double or tripple buffered) frame rendering loop is already available. So the first step is to massage that into an actual QRhi backend.