Details

    • Technical task
    • Resolution: Fixed
    • P2: Important
    • 6.6
    • Qt RHI
    • None

    Description

      (split from QTBUG-78640)

      In order to keep the promise of allowing interoperability with all major graphics APIs, support for Direct3D 12 must be introduced at some point.

      Some code for device + swapchain initialization and (double or tripple buffered) frame rendering loop is already available. So the first step is to massage that into an actual QRhi backend.

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            lagocs Laszlo Agocs
            lagocs Laszlo Agocs
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