As we have a linear and nearest-neighbours interpolations in QtQuick 2, what about nearest-neighbours interpolation for QtQuick3D? As I can see, there is only linear method and "smooth" property of View3D does nothing, but it is necessary for me to use a NN-method for work with extremely low-res textures.
For Gerrit Dashboard: QTBUG-80095 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
311022,5 | Add support for Texture sampler filter modes | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |