Details
Description
glFinish calls in the renderstats calculations cause tearing and incorrect rendering with Overlay and Underlay renderModes.
Looks like the glFinish call in **void QQuick3DSGDirectRenderer::render() causes the tearing (at least on D3). The others may be fine to leave there.
Attachments
For Gerrit Dashboard: QTBUG-80411 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
283153,3 | Do glFinish only if QUICK3D_RENDERTIMES is set | 5.14 | qt/qtquick3d | Status: MERGED | +2 | 0 |