Description
Directional lights suffer from lack of resolution in certain scenes. This can be remedied by dividing the shadow rendering into multiple levels by splitting up the view frustum into multiple parts. Investigate if this is needed.
Attachments
Issue Links
- relates to
-
QTBUG-116885 Improved shadow mapping in Qt Quick 3D
- Closed
For Gerrit Dashboard: QTBUG-82333 | ||||||
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# | Subject | Branch | Project | Status | CR | V |
557566,33 | Implement Cascading Shadow Maps (CSM) | dev | qt/qtquick3d | Status: MERGED | +2 | 0 |