Description
a) When postprocessing is enabled, rendering must go into a texture that can be processed (independently of rendermode)
b) After normal rendering, the RHI effect system (QTBUG-82550) should be engaged to perform the post processing.
c) Sort out co-existence with the AA systems, some of which also puts rendering to texture and processes it afterwards. Possible to merge some of the mechanisms? AA before or after other post-processing?
Attachments
Issue Links
- is required for
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QTBUG-82247 Quick3D postprocessing effects with RHI
- Closed