Details
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Type:
Bug
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Status: Closed
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Priority:
P2: Important
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Resolution: Done
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Affects Version/s: 5.12.6, 5.15
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Component/s: Quick: SceneGraph
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Platform/s:
Description
The code below on started doesn't stop(), complete() or running = false.
alwaysRunToEnd must be false or the loops do not be Infinite (but it will loop the specified number), which doesns't make for a smooth transition.
This might be fixed but I did not find a bug report and could not test on a newer Qt version.
SequentialAnimation { id: seqAnim loops: Animation.Infinite alwaysRunToEnd: true OpacityAnimator { target: whiteRect; from: 1; to: 0.6; duration: 200 } OpacityAnimator { target: whiteRect; from: 0.6; to: 1; duration: 200 } // disable alwaysRunToEnd and this for workaround onStopped: whiteRect.opacity = 1 }