Details
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Bug
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Resolution: Won't Do
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P2: Important
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None
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5.12.7
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None
Description
When a Qt3D entity with a mesh of `Qt3DExtras::QExtrudedTextMesh` is saved by GLTF, its properties are lost: depth, font and text. Looks like GLTF is saving `Qt3DExtras::QExtrudedTextMesh` like a generic mesh with vertex and index buffers.
To elaborate more, I have attached a screenshot of how GLTF saves `Qt3DExtras::QExtrudedTextMesh` on disk and I compared it with how `Qt3DExtras::QCuboidMesh` is saved.