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Bug
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Resolution: Fixed
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P1: Critical
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None
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5.15
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None
This is created to combine all smaller issues found in QTBUG-78849.
These issues are:
- Metalness factor is applied twice to diffuse color making in too dark.
- tangentFrame is not orthogonal after normal mapping.
- frenell has some issues
- Specular lighting doesn't use material color
- Ambient light doesn't use base color
- ect.
- relates to
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QTBUG-78849 PrincipaledMaterial: Normals/Lighting weird/wrong at 90 degree angles
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- Closed
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For Gerrit Dashboard: QTBUG-83485 | ||||||
---|---|---|---|---|---|---|
# | Subject | Branch | Project | Status | CR | V |
291459,12 | Fix specular lighting | 5.15 | qt/qtquick3d | Status: MERGED | +2 | 0 |
295057,3 | Change specularBSDF | 5.15 | qt/qtquick3d | Status: MERGED | +2 | 0 |
295061,4 | Normalize tangentFrame after normalmapping | 5.15 | qt/qtquick3d | Status: MERGED | +2 | 0 |
295067,3 | Simplify sampleDiffuse function | 5.15 | qt/qtquick3d | Status: MERGED | +2 | 0 |
295095,3 | Fix diffuse lighting | 5.15 | qt/qtquick3d | Status: MERGED | +2 | 0 |