Using a sourceItem for Texture instead of source causes a crash on Android. This happens if the item is created inside sourceItem, not if it has been created already (for example hellocube doesn't crash as-is, but if you move the creation of the qt_logo Rectangle into sourceItem, it crashes).
E libEGL : call to OpenGL ES API with no current context (logged once per thread) F libc : Fatal signal 11 (SIGSEGV), code 2, fault addr 0xca9e0260 in tid 7637 (QtThread), pid 7602 (t.dynamicmeters)
| For Gerrit Dashboard: QTBUG-83737 | ||||||
|---|---|---|---|---|---|---|
| # | Subject | Branch | Project | Status | CR | V |
| 298479,2 | Fix crash when using sourceItem | 5.15.0 | qt/qtquick3d | Status: MERGED | +2 | 0 |
| 301534,1 | Fix crash when using sourceItem | dev | qt/qtquick3d | Status: ABANDONED | 0 | 0 |