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  1. Qt
  2. QTBUG-83812

OpenGL backend produces flipped rendering in some cases

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • Icon: P2: Important P2: Important
    • 6.3
    • 6.0
    • Quick: 3D
    • None
    • 2

      Certain lancelot scenes produce different result with OpenGL compared to Metal/Vulkan/D3D, because of Y-Up difference.

      1. custommaterial/lightmapgen.qml
      1. textures/view3d_as_texture_in_view3d.qml
        textures/view3d_as_texture_in_view3d_change.qml
      1. effects/aberration.qml
        effects/brushstrokes.qml
        effects/colors.qml
        effects/custom_effect_simple.qml
        effects/distortion1.qml
        effects/distortion2.qml
        effects/edge.qml
        effects/sequence.qml

      See e.g. http://lancelot.intra.qt.io/BaselineComparison/2021-03-22_4/

      For the effects, there seem to be two closely related issues at play. One is the y-up orientation of buffers/textures. Another is that some effects take a parameter that is a coordinate on the rendered image - where the Y axis points to opposite way. For example, see the top right field of effects/distortion2.qml. The rotation center is set to (0.4, 0.8). That ends up in the top half of the image under OpenGL, and the bottom half under Metal/Vulkan/D3D.

        For Gerrit Dashboard: QTBUG-83812
        # Subject Branch Project Status CR V

            lagocs Laszlo Agocs
            tvete Paul Olav Tvete
            Pasi Keränen Pasi Keränen
            Andy Nichols Andy Nichols
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              Created:
              Updated:

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